New World Territories and Settlements

Introduction

The locations of the settlements in New World are pre-determined within the Aeternum. Each one of these locations has a predefined layout that players upgrade to once they have complete control of the settlement. Aeternum is broken down into different territories, and many of them have their own fort and settlement.

What is the difference?

Settlement is an area where players socialize with one another, in this new world settlements guide. They can perform various activities like buying properties, trading goods, crafting items, and working on town projects. Besides that, they can also support their respective factions through missions. The area also serves as a respawn point if a player dies. You can even purchase your own house where and manage your storage spaces and trophy perks.

A fort is what needs to be defended in a territory during war breakouts. It serves as the control point in PVP worlds, and it’s also what players often target to claim a territory.

How do you claim territory?

The only way to claim territory is through war; however, there’s an exception – During a new server launch there are no territory owners, so if there’s unclaimed territory, you can claim it by paying a fee at the fort. It’s worth noting that you need to travel to the fort as it cannot be done in the settlement, for this new world settlements guide.

Once the pre-requites quests are completed, you can choose between three factions, and after that, create or join a company. The company will then inherit the faction of the creator and control territory and settlement. The controlled territory can be developed into a city with several crafting stations, a tax system, fort, houses, etc for new world territory standing.

Who is the owner of the territory?

The leader of the company owns the territory, who is also known as a Governor. However, the actual owner is the faction that the company belongs to, and they simply act as the front image for that very faction. Territory maintenance fee also needs to be paid to the faction.

What are the responsibilities of a governor?

The governor sets the tax rate and fee to collect the dues that are owed to the respective faction. Besides that, a governor maintains the control of the territory for the faction, while also upgrading the quality of life in the settlement. This can be done by starting Town Projects. Also, you need to own a house in the territory’s settlement to be a resident.

What happens when the governor is not around?

Well, if the governor is not around or can’t play for whatever reasons, the governor appoints a Consul or multiples of them to handle the territorial work. Consuls, at that given time, will have the same power as the governor so these players need to be someone trustable.

How to upgrade a settlement?

The crafting and refining stations in a settlement can be upgraded. Upgrading them unlocks access to craft high-quality powerful items. Other than that, the lifestyle buffs and fort can also be upgraded. The buffs are powerful, holding long-term bonuses with respect to crafting and combat. Every town upgrade costs more in weekly town maintenance.

Players who don’t have a house in the settlement will not receive the benefits of lifestyle buffs for new world territory standing. These buffs are activated through Town Projects that are set by the company controlling the territory.

What are town projects?

Town projects are large-scale activities completed by players to upgrade their settlements. The projects are activated by the governor, and players can participate in these missions to progress towards completion. The town project board is located nearby the town hall of every settlement, and you can locate them by pressing the ‘M’ key to access the world map.

Here’s a good example – let’s say that you want to upgrade the forge in your settlement to unlock powerful items to craft. Well, you need to activate the Upgrade Forge town project and then you, along with the company members need to complete the objective. It’s worth noting that if you don’t focus on the upkeep of the settlements the levels can also drop.

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World of Warcraft TBC Leatherworking Guide

Introduction

Since the release of Vanilla, Leatherworking has been one of the best ways for players to outfit themselves with leather equipment. To train this profession, you will have to gather materials like Scales, Beast Pelts, Leather, Hides, and Dragonkin. It’s a known fact that Leatherworkers are able to craft some of the best and most powerful gear in the game. Thanks to TBC, Blizzard has added a variety of BOP & BOE drop recipes, as well as expanded the profession’s range through specs. Even though specs are not a new addition, within The Burning Crusade, you can make powerful gear pieces, such as Ebon Netherscale Bracers, Primalstrike Vest, and Windhawk Belt. Also, without any specs, Leatherworks can make items like Living Earth Shoulders and Carapace of Sun & Shadow, which are known to be highly beneficial in Warcraft and in this wow TBC leatherworking guide.

The only material-gathering profession for Leatherworkers is Skinning in this wow TBC leatherworking guide, and that’s the primary reason why the players opt to pair both these professions. The leatherworking profession is suitable for almost every Leather & Mail wearer class, but that’s not the case for Hunters because the stats that are available on the crafted equipment must be carefully evaluated by the Hunter – whether choosing the Leatherworking profession is right for them or not in this TBC lw guide.

Trainers

Since the 2.3 Patch, Blizzard has reformed Leatherworking into a profession that can be learned from trainers in any major capital city. So, where you want to train is entirely up to you. However, once you cross the Dark Portal, you will have to find a trainer, respective of your faction, which is the first questing area. For the Alliance Faction, you have to locate Brumman at the Honor Hold, and the Horde Faction players should head out to locate Barim Splithoof at Thrallmar in this TBC lw guide.

Moving on, if we talk about specializations – To learn Dragonscale Leatherworking, Alliance Faction players need to locate Peter Galen in Azshara (between The Forlorn Ridge and The Ruins of Eldarath), and the Horde Faction Players need to locate Thorkaf Dragoneye in Badlands (West of Lethlor Ravine). To learn Elemental Leatherworking, Alliance Faction players need to locate Sarah Tanner at the Tanner Camp (Southwest of Searing Gorge), and the Horde Faction players need to locate Brumn Winterhoof (North of Stormgarde Keep). To learn Tribal Leatherworking, Alliance players need to locate Caryssia Moonhuter on the Edge of Thousand Needles, and Horde players need to locate Se’Jib in the Ruins of Stranglethorn Vale (South of Grom’gol).

Approximate Materials Required

Vanilla: 275x Light Leather, 20x Light Hide, 75x Salt, 110x Coarse Thread, 25x Medium Hide, 100x Fine Thread, 25x Gray Dye, 10x Heavy Hide, 410x Heavy Leather, 75x Black Dye, 160x Silken Thread, 20x Bolt of Silk Cloth, 10x Iron Buckle, 565x Thick Leather, and 400x Rugged Leather.

TBC: 50x Knothide Leather Scraps, 820x Knothide Leather, 45x – 95x Fel Scales, 100x – 150x Heavy Knothide Leather, 30x Primal Mana, 200x – 262x Thick Clefthoof Leather, 40x Primal Earth, 40x Cobra Scales, 80x Primal Air, 10x Primal Nether, 30x Fel Hide, 15x Primal Fire, and 15x Primal Water.

For both Vanilla and TBC, you will need 165 to 215 Rune Threads (Approximately).

Levels 1 to 300

Make sure that you visit the trainer at levels 55, 150, 225, and 300 to become Journeyman Leatherworker, Expert Leatherworker, Artisan Leatherworker, and Master Leatherworker, respectively.

Start off with converting Light Leather into Light Armor Kit till level 35, Light Hide with Salt into Cured Light Hide till level 55, Light Leather and Coarse Thread into Embossed Leather Gloves till level 85, Light Leather and Coarse Thread into Fine Leather Belt till level 100, Medium Hide with Salt into Cured Medium Hide till level 120, Light Leather and Coarse Thread into Fine Leather Belt till level 125, Fine Leather Belt, Cured Medium Hide, Fine Thread, and Gray Dye into Dark Leather Belt till level 150, Heavy Hide with Salt into Cured Heavy Hide till level 160, Heavy Leather and Fine Thread into Heavy Armor Kit till level 170. Now, before you continue, you have to acquire the Pattern called Dusty Leather Leggings, which is a common world drop. However, if you can’t loot one for yourself, then purchase it from the Auction House at a fairly affordable price.

Combine Heavy Leather, Fine Thread, and Black Dye to make Dusty Leather Leggings till level 180, Heavy Leather, Cured Heavy Hide, and Fine Thread into Barbaric Shoulders till level 190, Heavy Leather, Fine Thread, and Black Dye into Dusty Bracers till level 195, Heavy Leather, Black Dye, Bolt of Silk Cloth, and Iron Buckle into Dusty Belt till level 205, Thick Leather and Silken Thread into Nightscape Headband till level 230, Thick Leather and Silken Thread into Nightscape Pants till level 250, Thick Leather and Silken Thread into Nightscape Boots till level 260. Before you continue ahead, you will need to purchase the Pattern called Wicked Leather Gauntlets – Alliance players will have to travel to the Wester Plague Lands and locate Leonard Porter (South of the Ruins of Andorhal), and the Horde players can purchase it from Werg Thickblade in Trisfal Glades (Outside the Western Plague Lands Border).

While you’re taking a pause to purchase the pattern from your respective faction vendors, it’s also a good opportunity to farm or purchase the Wicked Leather Bracers and Wicked Leather Headband Pattern, as you will need them for the further levels.

Anyhow, let’s continue. Start by combining Rugged Leather, Rune Thread, and Black Dye to make Wicked Leather Gauntlets till level 270, Rugged Leather, Rune Thread, and Black Dye into Wicked Leather Bracers till level 280, and then Rugged Leather, Rune Thread, and Black Dye into Wicked Leather Headband till level 300.

Levels 300 to 375 (TBC Leatherworking)

From levels 300 to 310, start combining Knothide Leather Scarps to make Knothide Leather, and then use Knothide Leather to make Knithide Armor Kit till level 325. Now, before continuing ahead, head to the vendor named Cro Threadstrong in the Lower City (Shattrath) to purchase the Pattern called Heavy Knothide Leather. Alternatively, Horde players can travel to the Silvermoon City and locate Zaralda, while Alliance players can head to Azuremyst Isle to speak with Harefet. After that, start converting Knithide Leather into Heavy Knothide Leather till level 335, Knothide Leather and Rune Thread into Thick Draenic Vest till level 340, and Knothide Leather, Felscales, and Rune Thread into Felscale Breastplate till level 350.

The only way possible to move forward from level 350 to 375 is by earning recipes through Faction Reputation Rewards. Even though the path has a lesser material requirement, you still need to be of Honored Reputation rank with Scryers, Friendly with Cenarion, and Exalted with the Hellfire Peninsula faction. You can alternatively go with Aldor and Sha’tar, instead of Scryers and Hellfire Peninsula, but the reputation rank requirement will still remain the same.

For the final few levels, you can make Scryers Enchanted Felscale Gloves (Heavy Knothide Leather, Felscales, and Primal Mana), or Aldor Blastguard Belt (Heavy Knothide Leather, Fel Hide, Primal Fire, and Primal Water) till level 355. Heavy Clefthoof Boots (Cenarion Expedition), requiring Heavy Knothide Leather, Thick Clefthoof Leather, Primal Earth, and Rune Thread, till level 365. Lastly, till you reach level 375, you can make Nethercobra Leg Armor (Hellfire Peninsula), requiring Heavy Knothide Leather, Cobra Scales, Primal Air, and Primal Nether, or Drums of Battle (Sha’tar), requiring Heavy Knothide Leather and Thick Clefthoof Leather.

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How to Farm Gold by Mining at Darkshore in World of Warcraft

Over 8 million people play World of Warcraft, and for most, their number one beef is the inability of lower-level starter players to earn money on their server. For low-level characters in Darkshore, mining is a terrific way to quickly bump up your gold stash. Make sure that you have a mining pick and the mining skill from the trainer in town and head out to the Moonkin. There are quests all around the Moonkin but you’ll mainly be circling this Moonkin section over and over again until you are no longer getting experience points for killing them. Experience is secondary to what we are after.
After you pick up your mining skill and mining pick, head toward the Moonkin and make sure your “Find Minerals” skill is equipped. Kill Moonkin on your path to hit all the dots that come up on your mini-map. You will find 90% copper mines, with the occasional tin and silver spawn. By doing endless circles around the caves where the Moonkin are you can gather stacks of ore in an hour, plus you will be gathering the light feather that the Moonkin will drop when you kill them. They will also drop small eggs, but they rarely bring gold to the auction house unless you are in the middle of Christmas where they go for a high amount due to the eggnog and the Christmas cookie recipes that will float around.

Mining copper and farming light feather can net you around 5-10 gold an hour, which for a low-level newcomer is a good starter profession and can up your bounty before you head into harder areas. This can purchase some higher-tier armor so that the upcoming areas are easier.

Typically prices will vary widely depending on the server that you are playing on, and the economy of the auction house. On my server, Feathermoon, these are the current auction house prices on World of Warcraft for the things you will get farming gold at the Moonkin caves in Darkshore.

light feather 3-4 gold a stack of 20

copper ore 3- 3.5 gold a stack of 20

copper bar 1-2 gold a stack of 20

This is a good way to get your quests done, your experience raised quickly for the area, and net you some quick and easy gold while going through Darkshore on your way to your next town. For it all to work, you must have mining skills, however, the light feathers will drop for anyone and you can farm them no matter what skills you decided to have on your character. Good luck.

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My Former Addiction to World of Warcraft

There was a time in my life that was wasted on doing nothing but playing games. At the time, my former significant other and I had a PlayStation 2, which was pretty awesome, but it was nothing compared to what I believed was the best game in the universe: World of Warcraft. I didn’t work. I didn’t go to school. My partner at the time worked long military hours, and sometimes he was away for weeks at a time for training purposes. Well, that left me and the computer…and World of Warcraft.
I played everyday. I played for hours. And you know, nothing seemed wrong with it at the time. I even had some people in the game who fell in love with my Human Paladin. Ah yes, he would send me love letters and random trinkets he would find throughout his journeys. At the time, I thought it was cute in a way and somewhat flattering…but when I look back on that, (being the rational person I feel to be today), I see that the whole thing was ridiculous. Plain ridiculous.

I had a character that I taught how to fish in the game. I remember having my character sit on a fishing deck and cast a line, which lasted for hours. Yea, to get the good fish, you had to fish for a long time. While you’re playing World of Warcraft, I think you forget what reality is. It’s just you, you and your character. Or you manifested through your character. Whatever it is, it’s really weird now that I think about it. And it’s very wrong. I did a little light research online, and discovered that there are actually addicts of World of Warcraft. There is a whole website dedicated to postings of anonymous users that write about their triumphs and failures at cutting the WOW habit. It’s affecting people’s lives in a negative way. It’s funny how seemingly harmless a game could be, but how tragic it’s results could be. I heard a strange audio clip on the internet recently of a young man and his family having a terrible argument concerning WOW and him waking up late for school. The boy went ballistic, the parents were infuriated, and the family was just….in pieces. Can a game really do that? Well, the simple answer is yes. The more one becomes entangled in a fantasy world, the harder it is to get back to reality.

In the game, in order to attack a character you have to right click on them and then a red circle appears at the feet of the enemy. Hell, I used to imagine right-clicking on people in my own life that I despised and casting some wicked mage powers upon them. “Yea…a little bit of a fire blast, some arcane shots….maybe a few blows to the head with my staff….”

Now THAT is sad.

I actually leveled up my little cute pig-tailed gnome mage to level 40, but then I had to give the significant other “the boot”, and he took the computer with him, so I never saw my little gnome friend again. Recently, however, I did download the trial version. I thought it would be as neat as the first time I became immersed in it. It’s actually a little stale. I don’t know if it’s because I have so much going on in my life right now…a husband in the military, a relocation placement, job transfers, what have you…but for whatever reason, World of Warcraft isn’t what it used to be. And to be honest, I’m relieved. I’m relieved because that means that I won’t secretly fall into that strange trap of fun and fantasy that seems to grab people from the get-go.

I’m just glad I’m not one of those people on the forums writing about how many times they uninstall and reinstall the World of Warcraft game. Yea…I’d rather be addicted to Starbucks. At least I can share a cup of warm coffee with a warm-blooded being as opposed to interacting with fantasy characters which, in the end, will bring you nothing but regret.

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Several Really Sucky Side Effects of Runescape’s Double XP Weekends

Double XP Weekends are being honed as one of the best features added to Jagex’s ultra-popular MMO, but behind the allure of being able to gain extra XP bonuses during Runescape’s Double XP Weekends is a very dark side to this Runescape phenomenon.
The Runescape economy will be turned on its head

If you are planning to take part in the Runescape Double XP Weekend, it’s best that you purchase your training items weeks in advance and if you’re not planning to participate in Runescape’s Double XP Weekends – or won’t be able to participate – you’ll be screwed over big time. During the week of and the week after Runescape’s Double XP Weekend, the prices of objects in the Grand Exchange will raise to “holy crap, I can’t afford that much” prices. Prices will sky rocket as RS players clamor to get their hands on XP boosting items.

Double XP Weekends create an unfair boost in XP

If you’re already a lvl 99 in all skills or worked hard to level up to your elite rank, Jagex’s Double XP Weekends will only mean that more noobs will be able to get to your rank without breaking as much sweat and spending as much time as you did to achieve your current rank. Jagex is extending a helping hand to new and somewhat seasoned RS users during Double XP Weekends, but in doing so, they are screwing over Runescape veterans that have been playing the game for ages.

Free members aren’t able to take part in double XP weekends

If you’re a free Runescape user, not only will you suffer from the sucky side effects of Runscape’s Double XP Weekends, but you won’t be able to take part in all of the XP bonuses that everyone else is salivating about – as Jagex will only reward their paying (P2P) members with double XP during the Double XP Weekends.

If you miss out on the Double XP weekend you’ll be royally screwed

Even if you are a P2P Runescape member, you’ll still run the risk of missing out on Runescape’s Double XP weekend if you aren’t aware of it, simply forget to log on during that weekend, or are not able to participate in Runescape’s Double XP weekend do to work, a previous engagement, or an important emergency. There are no rollover minutes when it comes to Double XP Weekends and if you are unable to play for those three days, you’ll be totally screwed.

For more, read Everything You Need to Know About Runescape’s Double XP Weekends , The 5 Absolute Worst Features of Runescape’s Double XP Weekends , and The Absolute Best Way to Prepare for Runescape’s Double XP Weekends.

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Wizards of the Coast Announces Plans to Begin Work on Dungeons and Dragons 5e

I’m something of a newb when it comes to D D.; I was aware of it, but it never caught my eye until a couple of years ago when I saw some people playing it on a stream. They were having a blast and seeing them play piqued my curiosity. While I’ve picked up a few of the relatively recently released Essentials materials, I haven’t had the chance to sit around a table and play a game as of yet.
Even so, I couldn’t help but take notice when Wizards of the Coast announced that they were beginning the early planning stages of a new iteration for the popular game. They posted an announcement on Jan 9, 2012 giving readers a general idea of what they were hoping to accomplish with this new edition. They wanted to get fans input to see what people liked and didn’t like to try and create the best game possible. They’re even taking volunteers to partake in play testing to try out the preliminary mechanics.

It’s a nice idea in theory, but as others have pointed out, the D D; fanbase can be rather divided at times. There are still edition arguments both for and against each of the iterations that have been released so far. Considering how passionate the fanbase is, and how everybody has a different opinion, it’s not surprising. Still, it can make for a problem when you’re trying to take a consensus on what people like as people like different things and you may end up with conflicting reports.

On the other side of this coin, there’s the sense that WoTC wants to try and take the stuff that worked throughout the 4 and 2 half editions, toss aside the stuff that doesn’t and create a sort of D D; amalgam or Frankenstein. Considering how well that worked for the DC Animated Universe, I can’t say that I’m opposed to this particular strategy.

Who knows, it may even quell the aforementioned edition arguments. If they do pull this off, then all players will be able to find something that they like (in theory anyway). I highly doubt it will go that far, but it’s a fascinating idea.

One of the major criticisms is that it’s too early. 4th edition came out only a few years ago and they later released the also aforementioned Essentials material. The ball seems to be rolling for this edition and telling people that a newer version is coming could vex people.

As I said, I haven’t really dived into tabletop RPG’s yet, but I do get the sense that this is not a new problem. Almost every long running game has put out more than one edition over the years. It’s sort of the nature of the beast.

It does seem a bit early, but this may be the standard timetable for games like this? Another thing to take into consideration is that they are only now beginning work on it, which means that it won’t be released for well over a year at the minimum (judging by the feedback that I’ve read). As such, by the time, the product is ready to ship, people may be more open to the idea.

Considering how hard Wizards of the Coast is working to draw in new players, a new edition seems to make sense as you’re giving people a nice jumping on point. Then again, that was the theory behind both 4th edition and the Essentials line and both of those ended up with results where the mileage certainly varied.

As my interest in the game was only piqued long after 4th edition had gotten underway, I’m interested in jumping in on a new release. How it fares both for long time players and for accomplishing the goal of drawing in newcomers remains to be seen. As the game is still so early in production, it’s hard to even make a preliminary judgment. People will basically have to wait and see how the development plays out and see how things look as more information is released.

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Vindictus Boss Monster Guide: Wood Man Guard

This article will serve as a boss monster guide for the MMORPG Vindictus, covering the various details and stats about the Wood Man Guard npc, with a walkthrough on how to defeat it. Vindictus is a unique new style of action oriented combat, MMORPG. You can click the numbers by the thumbnail above to see images of what’s covered.
Vindictus Boss Monsters – Wood Man Guard
The Wood Man Guard is found at the end of the Mercenary Training Site battle in Perilous Ruins. He is the final encounter in this battle, and the primary objective of the main mission, being to kill the Wood Man Guard. This guys is a larger, faster and smarter version of the Wood Man enemies you have been fighting up to the point of this encounter. He attacks in exactly the same way, crouching down momentarily before slamming his mace into you with his melee attack. Dodge out of the way as soon as he begins to crouch, since his swing comes sooner than the smaller enemies, and cannot be stopped with your hits.

Picking up and throwing some of the various debris, particularly rock chunks from some of the destroyable pillars in the common enemy encounter prior to the boss, is an excellent way of causing some heavy damage to the boss. If you’re going to do this, I advise you make sure you put some distance between you and the boss, since he can quickly catch up to you and smash you while trying to pull this off. Landing enough heavy blows on him will make him incapacitated for a moment, granting you time for some free attacks while he slumps over. Don’t confuse this with his crouch, as they look somewhat similar.

Downing Wood Man Guard drops 3 cores on normal and 4 cores on hard. The Wood Man Guard is found within the Perilous Ruins, Mercenary Training Site battle and can drop one of the following items:
Wooden Plank – Plank of wood used in crafting various items, particularly weapons.
Empty Bottle – Empty bottle used to hold liquid that is used for crafting potions.
Gunpowder – Unstable chemical that explodes violently, used to make various bombs.
Small Bomb – Secondary weapon that causes an explosion, damaging all nearby enemies.
Spear – Secondary weapon that can be used as a throwing weapon, chucking them long distances to impale your enemies. Great fun to use.

Click here to return to the guide index for Vindictus.
Here you will find additional information on the game and its various aspects.

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